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Science Kit Planner · Games

Molecular Masters

Free classroom rules · Printable starter

A chemistry card game for ages 8–18: draw elements, build compounds, obey reaction rules, and clear challenge cards—with Easy and Medium scaffolds for real classrooms.

What you can do today

This page is the playable design brief. Print the starter deck today; physical boxed kits are manufacturing specs—not an online store yet.

From Science Kit Planner—the free, NGSS-tagged kit planner and classroom resource hub at sciencekits.online.

What students practice

Critical thinking with symbols and rules—not trivia flashcards dressed up as a game.

  • Goal 1

    Read atomic number, symbol, and name on element cards

  • Goal 2

    Assemble compounds from element combinations

  • Goal 3

    Follow reaction conditions and conserve atoms

  • Goal 4

    Practice critical thinking under Easy / Medium scaffolds

How to play

2–4 (or small lab groups). About 20–30 minutes per round so a lab group can finish before the bell.

Setup
5 element cards and 2 compound targets each. Printable starter cards (or full decks), one shared reaction card face-up, scratch paper for scores.
Win
First player to 12 points wins; or end when the draw pile runs out and highest score wins.
  1. 1

    Deal

    Start with elements + compounds

    Deal each player 5 element cards and 2 compound target cards. Place the remaining elements as a draw pile, flip one reaction card face-up as the table rule, and set challenges aside.

  2. 2

    Draw

    Add an element each turn

    On your turn, draw one element card. Decide whether to hold it, trade one card with a neighbor (optional house rule), or combine cards already in hand.

  3. 3

    Combine

    Match a compound card

    Lay down the exact element set shown on a compound card. Easy mode offers formula prompts; medium mode expects players to reason from symbols.

  4. 4

    React

    Honor the reaction rules

    If the face-up reaction card names reactants/products that apply, those atoms must match before the compound scores. Treat spark/flame conditions as teacher-demo context—not student actions.

  5. 5

    Score

    Valid compound earns points

    Score 1 point per element card spent (e.g. H₂O = 3). Then draw one challenge card for a bonus attempt (+2 if completed). Discard spent elements; draw back up to 5.

Easy & Medium modes

Same decks—different guidance. Pick a mode for the group, or let tables choose independently.

Easy mode

Younger players & first chemistry units

Extra prompts on compound cards, picture cues, and guided Mystery Compound hints so students practice symbols without getting stuck.

Medium mode

Middle school and up

Fewer crutches: players invent combinations, sequence Reaction Rampage strategically, and justify atom counts aloud.

The decks

Element cards (108 full / simplified classroom subset), 50–70 compounds, 20–30 reactions, plus challenges. Start with the printable starter.

Simplified element deck

Classroom staples first—atomic number, symbol, name, and a one-line blurb. Colors hint at category.

  • 1H

    Hydrogen

    Lightest element—fuels stars and many reactions.

  • 2He

    Helium

    Noble gas; almost never bonds.

  • 3Li

    Lithium

    Soft alkali metal; reacts with water.

  • 4Be

    Beryllium

    Alkaline earth metal.

  • 5B

    Boron

    Metalloid.

  • 6C

    Carbon

    Basis of organic chemistry and life.

  • 7N

    Nitrogen

    Most of the air we breathe.

  • 8O

    Oxygen

    Supports combustion and respiration.

  • 9F

    Fluorine

    Halogen.

  • 10Ne

    Neon

    Noble gas.

  • 11Na

    Sodium

    In table salt with chlorine.

  • 12Mg

    Magnesium

    Lightweight metal in chlorophyll’s story.

  • 13Al

    Aluminum

    Post-transition metal.

  • 14Si

    Silicon

    Metalloid.

  • 15P

    Phosphorus

    Nonmetal.

  • 16S

    Sulfur

    Nonmetal.

  • 17Cl

    Chlorine

    Greenish halogen; pairs with sodium.

  • 18Ar

    Argon

    Noble gas.

  • 19K

    Potassium

    Alkali metal.

  • 20Ca

    Calcium

    Bones, shells, and chalk.

  • 26Fe

    Iron

    Strong metal; rusts with oxygen.

  • 29Cu

    Copper

    Conducts well; classic penny metal.

  • 30Zn

    Zinc

    Transition metal.

Sample compound cards

Formula, required elements, and a real-world use.

  • Water

    H₂O

    Needs: H · H · O

    Universal solvent; essential for life.

  • Carbon dioxide

    CO₂

    Needs: C · O · O

    Breathing out, photosynthesis in, fizzy drinks.

  • Table salt

    NaCl

    Needs: Na · Cl

    Seasoning and ionic-bond classic.

  • Methane

    CH₄

    Needs: C · H · H · H · H

    Simplest hydrocarbon; natural gas.

  • Ammonia

    NH₃

    Needs: N · H · H · H

    Fertilizer chemistry starter.

  • Rust (iron oxide)

    Fe₂O₃

    Needs: Fe · Fe · O · O · O

    Shows metals reacting with oxygen over time.

Sample reaction cards

Reactants, products, and the condition that makes the play legal.

  • Make water

    2 H₂ + O₂ → 2 H₂O

    Condition: Spark or flame (demo context only).

    Conservation of atoms: same H and O counts on both sides.

  • Burn methane

    CH₄ + 2 O₂ → CO₂ + 2 H₂O

    Condition: Combustion with oxygen present.

    Carbon and hydrogen oxidize; products are familiar gases and water vapor.

  • Form salt

    2 Na + Cl₂ → 2 NaCl

    Condition: Controlled demo—sodium reacts vigorously.

    Metal + halogen → ionic salt.

  • Photosynthesis sketch

    6 CO₂ + 6 H₂O → C₆H₁₂O₆ + 6 O₂

    Condition: Light energy (plants).

    Challenge-mode stretch: track atom counts carefully.

Challenge cards

After scoring a compound, draw a challenge for bonus points—and a louder moment of thinking aloud.

  • Mystery Compound

    You get a set of element cards and must name or assemble the hidden compound.

    Easy:
    Hint cards list possible formulae and a picture cue.
    Medium:
    Fewer hints; mix in less obvious classroom compounds.
  • Reaction Rampage

    Complete a short chain of reactions in the correct order for bonus points.

    Easy:
    Order is partially printed; missing steps are prompted.
    Medium:
    Players choose sequence from shuffled reaction cards—strategy matters.

Box contents & print notes

Specs for eventual physical production. For class tomorrow, use the free printable starter—not these manufacturing targets.

In the box (future kit)

  • Molecular Masters game board
  • Element cards (full deck + simplified classroom deck)
  • Compound cards (common molecules with formulae and uses)
  • Reaction cards (reactants, products, conditions)
  • Challenge cards (Mystery Compound, Reaction Rampage)
  • Rulebook with worked examples
  • Organizer insert for classroom storage

Print & packaging targets

Box
Game box ≈ 12" × 9" × 2"
Sleeves
Card sleeves ≈ 3" × 4.5"
Art
300 DPI print-ready art
Stock
80–100 gsm cardstock, corner-rounded
Compliance targets
CE / RoHS / ISO 9001 manufacturing targets for physical kits

Common questions

What ages is Molecular Masters for?
Designed for students roughly 8–18. Easy mode scaffolds younger players; Medium mode stretches middle and high school groups.
Can I use this with my class today?
Yes. Print the free starter deck (about 20–30 minutes per round), or email for a classroom pilot. Full boxed kits are still manufacturing specs—not sold on this site yet.
Do I need the full periodic table deck?
No. The printable starter and simplified element deck focus on familiar classroom elements. The full 108-card set is optional for advanced play.
Is this a digital game or a print kit?
Print-and-play (and eventual physical kits). This site hosts rules, samples, and a browser-printable starter—there is no online multiplayer board.
How does scoring work, and when does a round end?
First player to 12 points wins; or end when the draw pile runs out and highest score wins. Valid compounds score 1 point per element card spent; completing a challenge adds +2.
How do schools get physical kits later?
Use the pilot email link when you want manufacturing updates or classroom feedback loops. We are not taking prepaid orders on this page.

Try it this week

Print the starter, run Easy mode once, then email if you want a classroom pilot or kit updates.